AI Insights · Timothy · October 2022
Top 5 2D Cartoon Games on Android in Finland - Q3 2022
Discover the performance trends of the top 5 2D cartoon games on Android in Finland during Q3 2022, including weekly downloads, revenue, and active users.
During the third quarter of 2022, the top 5 2D cartoon games on Android in Finland showcased some interesting trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.
Candy Crush Saga from King saw consistent fluctuations in its weekly revenue, peaking at approximately $78.8K at the end of June and then experiencing various dips and rises throughout the quarter, ending at around $46.7K in the last week of September. Weekly downloads for the game remained relatively stable, ranging between 900 and 1.3K. The game maintained an active user base, starting at around 38.1K and ending at approximately 39.6K.
Empires & Puzzles: Match-3 RPG from Small Giant Games displayed a steady weekly revenue pattern, with figures hovering around $21K for most weeks, peaking at $22.1K in mid-September before dropping to $15.4K by the end of the quarter. Weekly downloads were moderate, ranging from about 270 to 480. The game's active user count started at 3.8K and fluctuated slightly, ending at around 3.6K.
Clash of Clans by Supercell had a notable revenue spike at the beginning of August, reaching approximately $27K. However, its revenue fluctuated significantly throughout the quarter, ending at about $13.4K. Weekly downloads varied between 350 and 520, while the active user count remained robust, starting at 79.4K and ending at 75.8K.
Coin Master from Moon Active witnessed a relatively stable weekly revenue trend, fluctuating between $8.7K and $14.3K, peaking in mid-September. The game saw an increase in weekly downloads, starting at 425 and reaching up to 949. The active user base showed slight variations, starting at 9.3K and ending at 9.7K.
Hay Day, another title from Supercell, experienced varied revenue throughout the quarter, peaking at $15.1K at the start of August and ending at around $7.4K. Weekly downloads ranged from 550 to 850, while the active user count saw a gradual decline from 67.7K to 41.5K by the end of September.
These performance trends highlight the dynamic nature of the mobile gaming market in Finland. For more detailed insights and data, visit Sensor Tower.